- Resident Evil 2 Cheats Xbox
- Resident Evil 2 Board Game Cheat Sheet Printable
- Resident Evil 2 Board Game Scenario Pdf
- Resident Evil 2 Board Game Cheat Sheet Cheat
Resident Evil 2 has a lot of unused items that were leftover during its development cycle, notably from a prototype version commonly known as Resident Evil 1.5. Unknown Handgun This green, unknown handgun exists in the final game, but doesn't seem to have any function and can't be used. This item only appears in Hardcore difficulty and consumed when saving your game in the typewriter. WOODEN BOARDS: Used to board up windows to prevent zombies from coming through. HIP POUCH: Gives the player two additional inventory slots. Be on the look out for these.
Rate
Invincibility
At the Load screen press Down Down Down Down Left Left Left Left L R R L CUp CDown. If done correctly you will return to the Main Menu.
Submitted by Mark LaCombe morningstar20hotmail.com
Unlimited Ammo
At the Load screen press Up Up Up Up Right Right Right Right L R L R CRight CLeft. If done correctly you will return to the Main Menu.
Submitted by Mark LaCombe morningstar20hotmail.com
Randomizer Mode
Beat the game under both scenarios. Now when you start a new game you can choose 'Randomizer mode' which randomly places items in the next game.
Submitted by Mark LaCombe morningstar20hotmail.com
Change Your Clothes
First beat both scenarios for either character in under three hours. You'll see a uniformed zombie to confirm after both missions are completed. Now load your last saved game. From the beginning until you reach the gate to the courtyard of the police department do not pick up one single item. This will generate a new zombie under the lower stairs around the police department. This new zombie is actually Brad Vickers from Resident Evil 1 the chopper pilot. After you kill him push the action button to grab the special key. Now go into the police department and go into the west wing save the darkroom and you will see two lockers. Use the key and you will have new outfits
Submitted by Mark LaCombe morningstar20hotmail.com
Resident Evil 2 Cheats Xbox
Rocket Launcher
Beat either character's first scenario without saving the game in under 2 hours 30 minutes with an A or B ranking to get the rocket launcher with unlimited ammo. It will appear in the next game after the first chest is opened.
Submitted by Mark LaCombe morningstar20hotmail.com
Gatling Gun
Beat either character's second scenario without saving the game in under 2 hours 30 minutes with an A or B ranking to get the gatling gun with unlimited ammo. It will appear in the next game after the first chest is opened.
Submitted by Mark LaCombe morningstar20hotmail.com
Machine Gun
Beat either character's second scenario without saving the game in under 3 hours with a A or B ranking to get the machine gun with unlimited ammo. It will appear in the next game after the first chest is opened.
Submitted by Mark LaCombe morningstar20hotmail.com
Hunk Mission
Beat either character's second scenario in under 2 hours 30 minutes saving less than twelve times. Hunk is an Umbrella mercenary who must fight through some serious zombie hordes. No puzzles all action good stuff.
Submitted by Mark LaCombe morningstar20hotmail.com
Resident Evil 2 Board Game Cheat Sheet Printable
Tofu Mission
Beat both scenarios for one character in under 3 hours. Now do the same for the other character. Play the game a third time and beat both scenarios for either character in under 3 hours again. You must save less than 12 times during each scenario and you cannot use any of the bonus weapons. Tofu is well a big piece of tofu wielding a knife. Very hard
Submitted by Mark LaCombe morningstar20hotmail.com
Rankings
Note: All grades will be lowered by one if you save more than 12 times or use any of the bonus weapons.
'S' ranking Beat the game in less than 1 hour 30 minutes without saving or using any FirstAid sprays
'A' ranking Beat the game in less than 3 hours without using any FirstAid sprays.
'B' ranking Beat the game in less than 3 hours.
'C' ranking Beat the game in 57 hours.
'D' ranking Beat the game in over 7 hours.
Submitted by Mark LaCombe morningstar20hotmail.com
Add new comment
Please report any issues on Discord.
Resident Evil 2 |
---|
Also known as: Biohazard 2 (JP) This game has unused graphics. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Resident Evil 2 is a survival horror game by Capcom where Leon and Claire made their first appearances. This is the game that made Resident Evil a household name, prompting Capcom to mercilessly whore the game on numerous platforms under the sun.
Resident Evil 2 is also known to have had a first draft that Capcom scrapped called Resident Evil 1.5.
To do: Document the 40% build of Resident Evil 1.5 that was leaked. |
- 2Unused Items
- 4Revisional Differences
Unused Dialogue
To do: Extract all that dialogue from the XA folders directly and upload them to here. |
Within the XA voice directory of the Japanese trial edition lies unused dialogue, including two individual samples of a screaming Leon and Claire, an outtake of Leon's voice actor, and dialogue for Leon and Marvin, the black police officer who dies early in the 'A' scenario game.
Other unheard dialogue can also be found in the Beta 2 prototype, including short lines from Ada and Leon.
Unused Items
Resident Evil 2 has a lot of unused items that were leftover during its development cycle, notably from a prototype version commonly known as Resident Evil 1.5.
Unknown Handgun
This green, unknown handgun exists in the final game, but doesn't seem to have any function and can't be used. It is likely used as a placeholder graphic for unfinished inventory avatars. The gun itself seems to be based on the SIGPRO S228, as the name of the weapon exists in an item list that is in the Japanese version of the RE2 Demo.
Flamethrower Fuel
For an unknown reason, Flamethrower Fuel is unobtainable. It can be restored through hacking.
Spark Shot Ammo
Like the Flamethrower Fuel, the Spark Shot ammo went unused and unobtainable. It can also be restored via hacking.
Chemicals
While unused in other versions, the Chemicals are used in the Nintendo 64 version. The two chemicals change the grenade rounds into either the acid rounds, which is called Chemical AC-W24, or into flame rounds, called Chemical FR-W09. The former of these is pictured here.
Calico M950 Pistol
This Calico M950 went unused in the final game, although it is possible to use it in the GameCube version. By putting the Colt S.A.A in Leon's inventory, the model of the Colt would be replaced with the Calico, hinting that this was likely an extra weapon for Leon since Claire obtains the Colt S.A.A in the locker with her extra costume. Hacks exist to put this in the PC version of the game as well.
It was likely to use 9mm Handgun Ammo.
Hand Grenades
These only exist in the prototype version, seeing the early design of the avatar itself. Leon would be able to use these, in response to the female protagonist's Grenade Launcher. It is unknown if there were actually two other versions of the grenades that match the grenade rounds for the Grenade Launcher.
H&K MC51 Machine Gun
This machine gun exists in the final game but is unused. While hacking it back into the game is possible, it will crash the game as the model for the weapon no longer exists when equipping it. Hacks for the PC version allow it to be usable.
It was seen in the prototype version, and was likely going to be alongside the game's actual SMG, the MAC11.
Regional Differences
USA |
---|
There were changes made in the difficulty in the Japanese version compared to the international version:
- There are less enemies.
- Some enemies are placed in different spots that make them easier to dodge.
- There is more ammo and health to pick up.
- Ink Ribbons contain 3 instead of 2.
- Auto-aim is on by default in the Japanese version with no obvious option to disable it. It can be disabled using a cheat code: Go to the options screen while in-game by pressing SELECT, then enter the 'Key Config' menu. There, hold R1 and press the Square button three times. The activation of the cheat code will be confirmed by a sound and the 'KEY CONFIG' text turning red. The cheat can be disabled by entering the code again. In the international version auto-aim is off by default and needs to be activated by selecting control Type C.
Resident Evil 2 Board Game Scenario Pdf
Other differences:
- The Japanese version offers a control scheme that is very similar to the first game. Also, the international version has a pause feature, while the Japanese version has a quick map button instead.
- In the Japanese version, the death scene animations are censored by fading the screen to black, leaving only the sound effects and 'YOU DIED' text.
- The ranking order in the Japanese version is S, A, B, C, and D, where the highest being an S. In the international version, the ranking order is A, B, C, D, and E, where A being the equivalent to the Japanese S ranking. However, the mention of the S rank was still left in the international manuals which led to some confusion.
Revisional Differences
DualShock Version
Seven months after the release of the original versions, Capcom released a revised version of Resident Evil 2 that added support for the force feedback and analog controls of then newly-released DualShock controller (a similar revision of the first game was also released around the same period). This version also featured other content not found in the original version:
- Arrange Game, which includes a Rookie mode with different enemy and item placements. It also has the Sub Machine Gun, Gatling Gun, and Rocket Launcher available from the start with unlimited ammo. In addition to Rookie mode, the Japanese release includes a 'U.S.A. Version' mode based on the difficulty level of Resident Evil 2's international version with the exception that auto-aiming is disabled with no option to activate it.
- Debut of the Extreme Battle minigame, which is unlocked after completing either Claire or Leon's A scenario on the Normal difficulty level of the Original game mode. This minigame has three difficulty levels (which are unlocked sequentially) and four playable characters (Leon and Claire are available by default, while two additional characters are unlocked after certain conditions are met).
- The '4th Survivor' and 'Tofu Survivor' minigames now have a time display on top of the screen (similarly to the countdown display used during certain portions of the main game), as well as a result screen for each with new artwork. The player is graded based on how fast they clear the minigame.
- A cheat code was added which gives the player unlimited ammunition in any game mode. To activate it, go to the options screen (either, via the title menu or by pressing Select during gameplay) and enter 'Key Config'. At the Key Config screen, hold down R1 and press the Square button 20 times. This will change the color of the Manual/Auto mark above the controller diagram from white to red. While in effect, the ammunition count of each weapon will be changed to an infinity symbol. To turn off this cheat, simply repeat the process and enter the code again (the Manual/Auto mark will be turned white again and the ammunition count will be changed back to their actual values).
Dual Shock Version |
---|
The title screen was changed accordingly.
The Resident Evil series | |
---|---|
PlayStation | Resident Evil (Prototypes) • Biohazard Complete Disc • Resident Evil 2 (Prototypes) • Resident Evil 3: Nemesis |
Nintendo 64 | Resident Evil 2 |
Game Boy (Color) | Resident Evil (Earlier Prototype) |
PlayStation 2 | Resident Evil: Outbreak |
GameCube | Resident Evil • Resident Evil Zero • Resident Evil 4 |
Wii | Resident Evil: The Umbrella Chronicles |
Nintendo DS | Resident Evil: Deadly Silence |
Nintendo 3DS | Resident Evil: The Mercenaries 3D • Resident Evil: Revelations (Prototype) |
Windows, PlayStation 4 | Resident Evil 2 |