Tunnel Town Game Cheats

Tunnel Town is a new game by National Geographic, part of the Animal Jam series, which puts you in control of a world full of bunnies as they try to carve out a space of their own. You’ll be in control of a bunch of bunnies who have been unceremoniously stolen from their homelands and transported to Tunnel Town, and your goal is to help them get back, while also helping them to carve out a home of their own in their new land. Read on for some tips and tricks for Tunnel Town!

AnimalJamWorld.com has all the best tunnel town cheats and step by step walkthrough guides to help you breed any bunny or achieve any goals from the game. Be sure to visit the tunnel town game section on our website for the most complete and up to date cheats and guides online!

The dance floor and various crops are two of a number of things which require you to wait quite a bit of time in the game. The sapphire also takes awhile to earn you gems. However, you can speed them up by doing the time lapse trick. To do this, simply set the time ahead in the game by however much time you need to skip in order to complete a task.

Once you do this, go back to the game and you will be able to crack your new baby bunny’s egg (yeah, the game isn’t realistic, oh well) or collect your gems, as well as collect the crops that you had been growing.

Once your bunnies run their energy out by digging, you can restore their energy by feeding them the food that you have grown, which is done by dragging and dropping the food on top of the bunnies. Always try to keep a large stash of food in order for your bunnies to stay fed.

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To change which kind of bunnies you are more likely to get from the dance floor, change the positions of the bunnies in the dance floor. Experiment until you find the right combinations.

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Certain kinds of furniture (the ones in the store with the little lightning bolt next to them) will cause your bunny to regain energy as it rests on them. Buy these types of furniture and place them inside the underground homes, then stick the bunnies on them so that they get free energy.

Even so, though, keep feeding your bunnies even when they have all of their energy back, because they level up each time that you give them food. Only a bunny who is level 5 or above can go to the dance floor and make new bunnies.

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Nancy Drew 25: Alibi in Ashes

by Her Interactive

Walkthrough by MaGtRo October 2011

Gameplay: This is a point and click game. Nancy shows the desk in her bedroom. This is where the 'How to be a Detective Book' that shows the game manipulations can be accessed. The Scrapbook has past Nancy Drew games information.

Read the Case Files to learn about the present mystery case. Once you are ready to play the game, click on the note at right.

Select to play either Junior or Senior detective.

The main screen has icons at the bottom of the page.

The bag at left is the inventory link. The journal shows Nancy's notes about the present case. The task list shows the junior gamer what needs to be done or was done to progress in the game. The cell phone is on the next slot.

The cell phone has: the phone, camera, game, settings (wallpaper and ring tone selection), hint and journal.

The gear icon shows the options. Here the voice, effects and music volume can be adjusted. Also, the bottom background can be changed. Closed captioning, text size and screen size selection are also in this page.

The load folder has the list of the saved games that can be replayed. The diskette is used to save the game. The rightmost icon closes the game.

The game is non-linear. The walkthrough below is just one way to get through the game.

The case file shows that Nancy and her team - Team Danger made up of Ned, Bess and George are competing in the annual The Clues Challenge contest. They are given clues to deduce to find the place that hides the Clues Challenge medallion.

The note at right of the case file has an anagram that states that Nancy checks the thermostat at the old Town Hall.

Town Hall:

See the display of the last piece of iron nugget used to create River Heights' first anvil.

Enter the storage room. Hear a click and the door behind slams shut. Turn around to check that the door is locked.

Look at the Emergency procedure route right of the door.

Thermostat: Turn around and check the thermostat on the wall.

See an ice cube in the shape of a snowflake on top of the thermostat. The wiring explodes and fire starts.

Turn around and go to the door.

Escape the room: Pile the boxes, pails and crates from the floor in front of the door so that you can reach the window above.

Right click to turn the items. When all are piled high; click on window to be on the other side of the door.

Escape the building: Follow the route of the emergency plan poster seen earlier.

Forward until the end of the hallway.

Turn right and forward to the end of the hallway.

Turn right and forward midway the hallway.

Turn right. Turn left and forward to exit through the double doors.

Interview: See Alexei Markovic, Deirdre Shannon and Toni Scallari watching the fire.

Brenda Carlton interviews Nancy and accuses her of setting the fire. A policeman yells to halt the interview.

Chief McGinnis interrogates Nancy.

Nancy is locked in the room; following a lead for the Clues Challenge.

The fire started really quickly. The smoke is black. There was a snowflake ice cube on the thermostat.

Deirdre, Alexei, Toni and Brenda were there before the emergency crews arrived. Nancy believes that the fire was intentional but she doesn't know who.

Brenda continues with the broadcast of Nancy as the arsonist.

Get help from your friends:

Arrest: Nancy is arrested by Chief McGinnis at her home.

At the jail cell, the Chief says that Nancy can call out.

Go to the phone; pick up the receiver and dial or click on Dad's number. Nancy leaves a message.

Call any one of your friends. They will use the wiki (journal) on the cell phone to stay in contact.

George is staying at Nancy's house and George's mom is taking care of Togo.

If you do an emergency call, you might get an award.

All of the group will know what the other friend finds out.

Some of the main characters can interview other suspects better than others.

Inventories are not transferable between characters.

To change character: Call Nancy and give the case to her. Then she calls another team member to take over the case.

If you get all characters involved in the game, you might get an award.

Find the note that Nancy needs and put it in the drop box:

Map: Transfer to another team member.

As another member of the team; leave the location to see the map.

The map can be pulled down to see more of the city.

Move the cursor over the buildings and see the name of some of the businesses.

At the Scoop Ice Cream Parlor, there is a map of the city with legend of the businesses in town.

If you drive and stop at enough labeled locations in the map, you might win an award.

Town Hall: Click on the Town Hall building that is located at bottom of the map above the Riverfront Park.

Pick up the piece of paper on the parking lot to get charred note.

Police station: Drive to the brown roofed police station located at left of the map close to the Zoo.

Open the package drop right of the station door and place the charred note inside. Call Nancy to transfer the case to her.

Free run of the Police Station:

The Chief tells Nancy that she can continue her investigation as long as he doesn't catch her. There is a board where she can compile evidence and he will look at it when Nancy has enough compelling evidence.

Exit the cell and look around.

See a box of goodies on the table at left. Hannah left power snacks to energize Nancy. If you eat enough goodies from the box you might win an award.

Check the desk on the left and see the fingerprint scanner left of the monitor. Check to see that the computer needs a password. Read the 'Investigating Arson' book.

Check the desk of DK Daughters and see a media player with no card.

Check the evidence locker right of the large seal on the wall. Locker 205 needs a key.

Check the Suspect Profiles board. The charred note is automatically added on Nancy's board.

Check the Forensic lab. It has a gas chromatograph machine.

Find Detective Ryan's key:

Go near the Chief's office door and eavesdrop on the call. It seems that Detective Ryan lost the evidence locker key. He thinks he lost it at Pancake City.

Go back to your cell and use the phone. Call Ned or George to ask help finding the key. Transfer the case.

George or Ned:

Follow Detective Ryan's trail: Exit the area and be at map. Go to the places Detective Ryan visited.

Pancake City is below the Riverfront Park at bottom of the map. Mabel Rose's is close to top left of the map.

The Antiques Shop is at middle of the map above the river.

Wardenclyffe Antiques: Read the August 18 newspaper on the stand in front of the antique store. Learn that the Time Capsule talk was rescheduled because of electrical problem.

Enter the shop. If Bess is sent here, she will break a vase and eventually be kicked out.

Talk to Alexei who is cleaning a telescope. Detective Ryan was here and left an item at the new arrival shelf.

Get the key: Turn around and go forward to the shelving right of the desk. Look close at the item with black and white striped leaves. There's a key under there.

The aim of the puzzle is to retract all the bars at the center to access the key underneath.

Press the buttons to see which bars retract. Pulling back resets the puzzle.

Junior: Numbering the buttons from top right clockwise: click on 3, 5 and 1.

Senior: Numbering the buttons from top going clockwise: click on 1, 2, 5 and 6.

Take the evidence locker 205 key.

Drive to the police station and drop the evidence locker key in the package drop. Call Nancy and transfer the case.

Find a way to open locker 205:

As Nancy:

Go to the hallway left of the Chief's office to be at the front desk. Do NOT exit the building.

Open the Items Received compartment on the wall. Take the evidence locker 205 key that was dropped off.

Go to the evidence locker and use the key on locker 205.

Open the top drawer and read the computer password paper. Take the suspects interrogation disk. Study the Krolmeister locking system manual.

Open the bottom drawer and take Nancy's things: cell phone, house keys and the lock pick kit.

Unlock the middle drawer: Read the Krolmeister manual that is at top drawer.

The aim of the puzzle is to light up the colored status bars at the bottom and have the connection indicator lines on top to be all green.

Click on the tabs outside the triangles to see which tab makes active green connections.

Press in tabs (l-r): top left, bottom, top right, bottom left and right.

Read Nancy's booking report. Learn that they found that Nancy's clothes taken during the home search have gasoline, an accelerant. Nancy wants to know what really started the fire.

Tunnel Town Hacks

Read that Toni Scallari reported the fire. The detector-alarm failed to operate due to unknown reason.

Dad-Carson Drew: Use the cell phone and call Dad.

Figure out the computer's password in the police station:

Go to the computer left of the microwave and Hannah's goodies. Click on the monitor and it asks for a password.

The paper seen on top drawer of locker 205 states: Each row and column must have one number and only one selected, can't use same number twice.

Select one number that is not repeated in other rows or columns. Pull back resets the puzzle.

Junior - Top row going down: press 3, 2, 4 and 1. The computer can now be used for later.

Senior - Top row going down: press 3, 5, 4 1 and 2. The computer can now be used for later.

Find a way to listen to the suspect interviews on the police tapes:

Go to the desk of DK Daughter across the computer.

Use the suspect interviews disk on the MP3 player.

Click to select and then listen to all interviews. Press the play single arrow to start.

If you listened carefully to the questioning, you might win an award.

Check accelerant sample:

Ask either George or Ned to get a sample as close to the point of origin from Town Hall fire. It should be collected in a glass sample container.

Nancy also wants a check on the Town Hall alarm. Transfer case to the other character.

George or Ned:

Antiques Shop: Go to the antiques shop.

Check the display on the table across from the New Arrivals shelf. Take the free glass vial.

Number Punch: Look close at the wooden puzzle box.

This is a random puzzle. The aim of the puzzle is to press numbers 1 to 41 as fast as you can and beating the best time.

The best time is 1:52 for junior and 1:26 or senior gameplay.

Press the start button to open the puzzle and time starts. Pull back to reset the puzzle.

Concentrate on the numbers that are still golden in color.

After 3 completed failed tries, the puzzle timer stops one minute before the best time and allows the gamer to win the game.

If you play this number puzzle enough times, you might win an award.

Take the trunk key from the secret compartment.

After winning the game, click on prime numbers from 2 to 41. Get an Easter egg. (Thanks,phoenixtear!)

Trunk: Check the trunk at the corner left of the counter at the back of the room. Alexei is here and we can't work on the trunk.

Look close at trunk and pick up the alarm keys on the floor right of the trunk. Exit the shop.

Town Hall: Drive to Town Hall. Go to the side of the building. Do not enter through the taped area or you will be caught by the police.

Face the burned window. Take the shutter at right and automatically prop it on the window.

Climb into the building. Go forward and then right to the storage room.

Alarm: At the entrance, check the fire alarm left of the entrance. See that the alarm has been turned off.

Fire sample: Go to the thermostat at far wall. The point of origin must be found and stated by the character.

Use the glass vial-sample container taken from the antique store on thermostat to get Town Hall sample.

Exit the room, go left and out through the window.

Go to police station and leave the alarm key and sample at the package drop.

Call Nancy and tell her about the alarm. Transfer the case.

Find a way to analyze the fire sample:

As Nancy:

Go to the Items Received cabinet at front door. Take the Town Hall sample and the alarm keys.

Go to the Forensic Lab. Look close at the Gas chromatograph machine.

Insert the Town Hall sample in the slot on the top of the machine.

Press Analyze button. Take the printout and see that the graph pattern 45 spiked to 100%.

Nancy wants to know which accelerant matches this figure.

Call Dad about chromatograph data and security system:

Dad-Carson Drew: Call Dad.

Ask about interpreting the gas chromatograph. It will be delivered to the house and placed by the fireplace.

Ask about the alarm system being shut down.

The suspects.

Toni Scallari:

As Bess:

Call Bess and transfer the case to her. Bess is at the Scoop Ice Cream Parlor.

Enter the Ice Cream shop and talk to Toni. Toni doesn't believe that Nancy is innocent.

Deirdre Shannon:

Talk to Deirdre outside. That talk is not productive.

Go back inside Scoop. Call Nancy to get Ned to talk to Deirdre. Transfer the case.

As Nancy, call Ned.

As Ned:

Talk to Deirdre at Scoop.

Learn that Alexei was accused of a crime and that Deirdre was following Nancy. She intercepted a note for Nancy.

She gives the Deirdre's note.

Brenda Carlson - Meet the reporter from the night of the fire:

Drive to Antiques shop. See a van parked outside the antique shop. Knock on the van door.

Talk to Brenda Carlson. Brenda doesn't want to help Nancy and is very good at twisting information.

Learn that Toni wanted an early arrest on the Town Hall fire.

Alexei Markovic:

Talk to Alexei at the antiques shop about everything except the alarm key (do so at end of dialogue).

Brenda was here earlier. He was once a chipper person. Learn about his career when he was young. He was accused by Bennington of taking a priceless antique magnifying lens. At the end of the dialogue, ask about the alarm key and you will be thrown out.

As Nancy:

Call Nancy about Deirdre's note. She will leave her house key at the drop box so you can get a fingerprint dusting kit.

Transfer to Nancy. Place the house key at the drop box.

Dad: Call Dad. Learn about Alexei, the Magnificent Markovic.

Tunnel

Learn about the alarm system being disabled on site at 2:17 PM.

Call Ned or other characters. Nancy wants them to check the suspects alibi.

Change to Ned.

Explore the Drew House:

As Ned:

Drive to the police station and take the house keys from the drop box.

Living room: Go to the living room at left.

Read the newspaper. Learn about all the road construction being done in town.

Also read the article that Scoop was closed yesterday for one hour and opened at 2: 45 PM.

Upstairs parlor: Climb upstairs.

Look at the bookcase at left and see George and Bess' picture.

Read the newspaper article beside the picture. It states that Nancy exposed the Antiquities Exhibit fraud.

Turn around from the bookcases and forward to the bedroom.

Nancy's bedroom: Enter Nancy's bedroom. Look around.

Check the cabinet on the left beside the mirror dresser (one click forward from door) and see Nancy's memento from her past cases.

Go to the desk. Open the top left drawer and read her to do list.

Open the bottom drawer and see the lock pick codes.

Go to the small cabinet across the bed. Read the book 'On the Case' on top of the cabinet. It lists the possible accelerants. If you find all possible accelerants seen in the game, you might get an award.

Find a way to dust Deirdre's note for print and find my own fingerprinting kit:

Use the key on the corner cabinet. Open the cabinet and help yourself to some Koko Kringle chocolates.

Take fingerprint dusting kit.

Take print: Go to the desk. Take Deirdre's note from inventory to automatically place it on the desk.

Take the brush from the kit and dab it in the powder. Use the brush with powder on note.

Drop the brush back in the case.

Take a piece of tape and use it on the heavy print at bottom right of the note to get partial fingerprint.

Drive to police station and place the partial fingerprint and Deirdre's note at the drop box. Change to Nancy.

Run the print from note:

As Nancy:

Take the partial print and Deirdre's note from the drop box.

Now that the computer is accessible, go to the corner computer.

Insert the partial print on the print scanner left of the monitor.

Look close at monitor. Click on PrintSync icon.

Click on Load Sample. Click on Search button. No matches found.

Call Bess and ask her to get fingerprints from the other suspects. Change to Bess.

Get fingerprints from and check the alibis of the suspects:

As Bess:

Drive to Nancy's house and get a fingerprint dusting kit from Nancy's cabinet at the bedroom.

Toni: Drive to Scoop.

Talk to Toni about where she was at 2:17 yesterday and about Nancy and Brenda.

Sometime, the delivery truck arrives and Toni leaves.

Go to the far end of the counter and go behind the counter.

Look down at the floor and take the Town Hall pictures on the floor under the counter.

Open the cabinet and click on the snowflake shaped ice cube trays.

Take the closet key on the lower shelf. Exit the shop.

Deirdre: Talk to Deirdre. Learn that she doesn't like Brenda and that Brenda dressed up like Nancy once before.

Deirdre gives 2 friends phone numbers to verify where she was at 2:17. Go back inside the shop.

Call the 2 numbers given by Deirdre. Talk to Holly and Jessica. Jessica says that Deirdre was not with them until later while Holly says Deirdre was with them.

Toni: If you haven't finished talking to Toni continue to do so now.

Learn about Brenda and the Antiquities fraud exposure.

Learn that Deirdre told Toni about the snowflake ice cube tray. Find out about her alibi and why she closed the shop yesterday. Learn about Alexei.

Order an ice cream. Make a selection from the board. If you order all ice cream flavors, you might get an award.

Take the ice cream and dust it for Toni's prints.

Deirdre: Exit the store and talk to Deirdre again about the novelty shop and her alibi.

Deliver the prints and Town Hall photo to the police station's drop box. Transfer the case to Nancy.

Alexei: Transfer the case to the other character that has the trunk key. Be sure that this character has a fingerprint dusting kit from Nancy's cabinet.

Go to the antique shop. Talk to Alexei about his alibi. Having read the newspaper outside, know that his talk was cancelled.

He was at the Town Hall because he was trying to open the time capsule.

If you get thrown out, go to a business in the map and then come back later.

At the end of dialogue -Ask for a gift for an uncle who is a train buff or another excuse to get him to leave the room. Alexei goes to the backroom to look for one.

Hastily, dust the telescope. There are no prints.

Dust the metal polish at back of table to get Alexei's print.

Take a good look around the antique shop - trunk: Immediately, go to the trunk at other corner.

Use the key taken from the Number Punch puzzle box on the trunk.

Read the newspaper and learn about the accusation by Bennington that Alexei, amateur detective stole his priceless antique lens.

See an ether bottle.

Read the diary of past cases solved by Alexei. If caught, get the fingerprint then come back here later for the trunk inspection.

Exit the store and then go back in. Talk to him about everything except alarm key and gift.

Learn that Brenda was here earlier. Ask all about his past. Then ask about the alarm key at the end of the dialogue. Alexei throws you out.

Brenda: Exit the antique store and enter Brenda's van.

Talk to Brenda about her grudge, impersonating Nancy and Toni's push for any arrest.

Brenda says she was working at 2:17 yesterday.

Deliver Alexei's print to the station's drop box. Call Nancy and tell her about Alexei's alibi and the ether. Transfer the case to Nancy.

As Ned:

As Nancy, call Ned and ask him for help in distracting Deirdre to get her prints. Change to Ned.

Deirdre: Drive to Scoop. Talk to Deirdre.

Ned invites Deirdre to have a bite to eat. Deirdre leaves to get ready.

Dust the cup Deirdre drank from for prints to get Deirdre's print.

Deliver Deirdre's print to the station's drop box.

Find a way to examine Toni's supply closet:

Change to the character that has the key taken from behind the Scoop bar. In this game, it is Bess.

To get Toni out of the shop, play the Swap A Lot machine at the back wall. Eventually, the delivery truck will arrive and Toni will leave. Check the bottom text on the screen to see (and hear) the truck honks the horn.

Swap A Lot: The object of the game is to move the letters in one column to form words that make a quote.

If the correct word is formed, it cannot be moved anymore and are lighter in color.

Do the shorter words first. If you successfully finish enough swapping puzzles, you might win an award.

When Toni leaves, go to the door behind the bar.

Use the key taken from the bar cabinet on the lock. Enter and look around.

Check the toluene bottle and paints on the left shelving.

Check the file cabinet at right. See that it is locked.

Exit the room and call Nancy. She will leave her lock pick tool at the drop box. Tell her about the Toluene.

Pass the case to Nancy.

As Nancy:

Suspect board: Pick up the items from the Items Received cabinet. Place the lock pick tool in the drop box.

Go to suspect board and place the new evidence taken on their respective suspect's board.

Change to Bess or whoever is at Scoop. Take the lock pick tool at the drop box at the station.

Review the lock pick book: If you haven't read the lock pick book; go to Nancy's desk in her bedroom. Open the bottom drawer and review the lock pick codes.

Decode the picture label at bottom left. The asterisks are vowels.

It states: File cabinet: Every second one.

Note that the code-picture starts with the R(ed) and goes clockwise.

Go back to Scoop. Play Swap A Lot until the delivery truck honks and Toni leaves the counter.

Use the key on the supply room door. Enter and look close at the file cabinet.

Lock pick the file cabinet: Use the lock pick tool on the cabinet to see the case open beside the lock.

Place the colored picks in the correct order shown by the lock pick book for file cabinets. The lock pick first inserted is the one at bottom right, going clockwise.

The picture shows yellow at bottom right; red at bottom left, blue at top left and green at top right.

If a pick needs to be removed, right click it and replace with the correct one.

The 'every second one' code stated by the book is: R - Y - B - G - G - G - B - R - Y - R - B.

R is red; Y is yellow; B is blue and G is green.

Click each of the picks in order stated.

The file cabinet opens. Read the R-17 and Clean up folders.

Toni has litigation for the land use of a historic building - the town hall. She (The Heights Development) wants to replace the existing historic building with a 7 story mixed use complex. Check the letter and the picture of the building behind the front papers.

The Clean up folder has all her notes about Nancy's and her 'cohorts' activities that resulted in the lowering of the city's approval rating and increased expenditures.

Exit the storage room.

As Nancy:

Call Nancy and tell her what was found. Change to Nancy.

Call Dad about Toni.

Change to George or Ned or Bess.

Get fingerprints from Brenda and explore her van:

Go to antiques store and enter Brenda's van. Talk to Brenda.

Ask how you can get in touch with her.

She will tell you to pick up one of her cards. Take Brenda's card from the box.

Exit the van. Call Brenda. Answer the recording - yes for reporting breaking news.

Enter the van again and see that Brenda is gone. Hmm...

Look around. Go to the counter below the monitor.

Use the fingerprint kit on the Heights 9 microphone on the counter to get Brenda's print.

Check the makeup case on the left counter. Open the case and look close to see nail polish remover. Acetone is an accelerant.

If you open and close the make up case 3 times, see an Easter Egg. (Thanks, Stefanie!)

Deliver Brenda's print to the station's drop box. Change to Nancy.

As Nancy:

Take the items from the drop box.

Fingerprint analysis: Scan all 4 suspects' prints on the print scanner.

Look close at monitor. Click on PrintSync icon.

The partial print is already on the left of the screen.

Click on search button. See 4 possible matches come up.

Click on compare button. The partial print is now the cursor.

Overlay the partial print onto the 4 prints at right to find out which one matches.

Click after overlaying the lines of the prints to see if it is a match. It's a match for BC - Brenda Carlson.

Dad: Call Dad.

Suspects again:

As Bess: Change to Bess.

Talk to Toni at Scoop about paint and lawsuits. Toni gets angry.

As Ned: Ask Ned to distract Deirdre again. Change to Ned.

Go to Scoop and ask Deirdre to go out for lunch.

Nancy calls Ned. Call Bess to check Deirdre's things.

As Bess: Change to Bess.

Check Deirdre's notebook. Turn the page and take traffic ticket RH627E401.

Deliver traffic ticket to the station's drop box. Change to Nancy.

As Nancy: Take the ticket from the drop box. Go to the computer at the corner.

Click on TicketShark icon. Using your own keyboard, type in RH627E401 in the citation number frame. Click 'find' button.

It shows that Deirdre ran a red light by Town Hall close to the time the alarm was switched off.

As Bess: Change to Bess. Talk to Deirdre about the ticket.

As George: Change to George.

Talk to Alexei about any possible dialogue.

Go to Nancy's house and go to the living room at left.

Check the shelf left of the fireplace. Take the accelerant chromatograph chart.

Deliver chromatograph chart to the station's drop box. Change to Nancy.

As Nancy: Pick up the items at the drop box.

Chromatograph result: Nancy takes the chromatograph chart and compares it to the accelerant result.

Click on 45 under Isopropyl alcohol.

Organize all of the evidence on the police board according to suspect:

Update the Suspect Profiles: Go to suspect board and place the new evidence taken on their respective suspect's board.

These are everything Nancy needs. When you think all evidence are correctly placed; press the intercom button to call Chief McGinnis.

Get out of jail:

Chief McGinnis checks the suspects board and releases Nancy.

Leave the police station.

Visit the suspects:

Alexei: Enter the antique shop and talk to Alexei. Oh my - he's nice. Learn that he entered the town hall to look for the time capsule. Bennington told him that he won't find the lens for years and years.

Brenda: Enter the van and talk to Brenda about her van. Get Brenda's card. Exit the van.

Dad: Call Carson and ask about Toni's land deal and Alexei.

Deirdre: Go to Scoop and talk to Deirdre.

Toni: Enter the shop and talk to Toni about the litigation concerning the Town Hall. If you do this, you might get an award.

Explore the van:

Call Brenda. Answer the recording - yes for reporting breaking news.

Go to the antique shop. Enter the van and see that Brenda is gone.

Check the isopropyl alcohol beside the microphone on the counter.

Bess' interview: Look close at the monitor and play (press green arrow) Bess' interview.

That's nasty! See Deirdre at background talking on her cell phone.

Find out what Deirdre is saying on the tape: See the audio panel at right of the monitor.

There are 5 channels and they are labeled on top for the levels and the bottom is for frequency.

Adjust each channel's sound frequency and level so that Deirdre's voice is isolated and the others are removed.

Move the buttons on each channel. Listen to find where Deirdre's voice is the loudest and the main sound as shown by label - me, Bess... is the least heard.

Do one channel at a time to blank out the other sounds.

Hacks

Once the adjustment is correct the slider arrow cannot be moved anymore and the numbers turns green.

When all are adjusted; press the play button. Hear that Deirdre couldn't find something; she knows it is here.

Channel 1 level = ~ 35.

Channel 2 level = ~75.

Channel 3 level = ~96 to 100.

Channel 4 level = ~50.

Channel 5 level = ~100.

Me frequency = ~93

Bess frequency = -87 to -99

Cars frequency = ~27.

Birds frequency = -73 to 83.

Bugs frequency = -100.

Brenda's schedule: Check the clipboard hanging at top right side beside the monitor.

Take the key. Nancy remarks that it doesn't make sense how Brenda can make all those appointments.

Metal cabinet: Turn right and use the taken key on the metal cabinet on the counter at right.

Read the refusal letter from a major broadcasting studio about her coverage of the Antiquities fraud.

Talk to Deirdre about what she said on the interview tape:

Deirdre: Talk to Deirdre at Scoop.

Learn that the note was not the first one Deirdre intercepted. She followed the first note but Nancy was not there.

She sent the next note through and followed Nancy to Town Hall.

Bess: Talk to Bess about Brenda and traffic. Ask about ice cream. :D

Toni: Talk to Toni and learn about tunnels under the city.

Search for something that will help me get into the town's tunnels:

Alexei: Go to Alexei at the antique shop. Talk to him and ask for advice.

Learn more about the tunnels. Alexei's clue is a book on the shelf that should be read cover to cover.

Dust and Dirt book: Turn around from Alexei and forward to the shelf left of the trunk.

Take and read the Dust and Dirt book. Turn to the back of the book and examine the 2 sheets of paper.

There's a hidden entrance in front of the antique shop. Aha!

Shape puzzle: See a sequence of 6 shapes in 5 frames.

The 6th frame is one of the 3 frames below. Which one is it?

Choose the correct letter and then follow the rules of the selected letter in the next page to navigate the tunnels.

The 6th frame is C (junior); B (senior). Thanks, LadyLinda.

Tunnel navigation clues: Check the next page and see that Option C (junior) or B (senior) show several criteria.

Study or write down the criteria for the tunnel door selection. You will definitely need it later!!!

Exit the shop.

Catch the culprit:

Talk to Brenda inside the van.

Nancy confronts Brenda. She will destroy Nancy by using media tactics.

Find a way to stop Brenda:

Go home to Drew house. Talk to George at the living room.

She needs a battery for something that can stop Brenda's broadcast.

Go upstairs to Nancy's bedroom.Take the battery left of the false teeth from the top drawer of the desk.

Go back down to the living room.

A stone was thrown and breaks the window. It has a nasty note about arsonists. The townspeople are beginning to rise against Nancy.

Jammer connection: Nancy gives the battery to George.

George wants Nancy to complete the connections of the jammer.

See the battery at lower left. Connect the lines to light up all the lines. All lines should be connected (no open lines). Turn the lines by clicking on it.

Take the completed jammer from the table. Nancy has to attach it to the antenna.

Go to the antiques store and enter the van.

Go forward once and turn right to see the antenna box on the right wall.

Open the antenna box.

Hook the jammer to Brenda's van:

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Antenna colored wires connection: Place the jammer at right slot.

Connect the wheels of the same color without the wires crossing another wire.

Click on a colored wheel. Move the cursor with lit wire on the path you want the wire to go through. Once the wire reaches the other similarly colored wheel - do not click - leave the lit wire there and work on another wheel.

When the wires are connected and all lit up; press the activated button at bottom right.

The broadcast is jammed.

A key falls out. Take the key that has a label 5C21B.

JuniorSenior

Find a way into the tunnels:

Face the back of the van. See an active spot on the floor.

Open the floor tile and see a hatch. Open the hatch and go down.

Turn around, forward and go left. Check each door on the left and see that they are labeled.

Go to the end of the tunnel and climb the metal ladder, you will come out to the Town Hall parking lot.

While standing at the edge of the parking lot facing the burned Town Hall pan left and see the metal hatch of the tunnel.

Go back down.

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Discover what Brenda's keys opens:

5C21B door: The door marked 5C21B is the third door from the metal ladder by the van or the town hall. It is the middle one of the 5 doors.

Use the key on the door. Enter and look around.

See a box on the left full of isopropyl alcohol; the town hall fire accelerant. Take the screwdriver from top of the far box.

Check to take the bag full of evidence on the chair. It has bottle of alcohol, snowflake, ice cube trays and matchbox.

The baddie arrives. She throws the jammer on the floor. She confronts Nancy and then locks her in.

See a target with Nancy's silhouette right of the door.

Look for another way out:

The timer starts. You can save throughout the tunnel part of the game and it will stop the timer.

Turn around from door. See a pile of carton boxes right of desk.

Move the boxes out of the way to reveal a rusted door.

Use the screwdriver taken from the alcohol boxes on the hinges of the rusted door.Exit.

Tunnel maze:

See the start of the tunnel maze.

Follow Option C clues from the Dust and Dirt book to select which is the correct door to go through next.

Remember which door you came out of and then turn right or left to check the icons and number of doors in that room.

Then use the rules of option C. Good luck.

This chart goes left to right. Go to the door with the shown icon and then go through that door to the next room.

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Turn left to

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Forward to

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Forward to

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Right to

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Forward to

Forward to

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Forward to

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Forward to

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Forward to

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Right to

Right to

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Left to

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Forward to

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Right to

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Forward to

Go forward and climb the metal ladder. Go up on another metal ladder to the hatch cover.

Take The Clues Challenge medallion hanging from the hatch. Exit.

Enter the Police Station. Nancy reports to Chief McGinnis.

Watch the live broadcast from the burned Town Hall.

See you at the Tomb of the Lost Queen.

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MaGtRo

Tunnel Town Cheats And Hacks

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